Coach Gear:

In Smashmuck Champions, players take on the role of a Smashmuck Coach. This coach is responsible for the training and recruitment of his Champions. The Coach has a variety of stats that track performance in and out of the arena.

Avatar:

A player’s Avatar is a portrait that is displayed to all other players who can see them in the game menus. All players begin with a single generic Avatar. Players can earn additional Avatars by earning Trophies or purchasing them from the Shop. Each Avatar is unique and cannot be customized after purchase. Players can own multiple Avatars and swap them out during the course of play. Players can swap their Avatar in the Manage Team Menu.

Titles:

Titles are phrases or words that can be applied to a player’s account. When other players inspect the titled player, they will be able to see the title currently equipped. Each player can equip a single title at a time. Titles can be earned by getting Trophies or purchased in the game Shop.

Trophies:

Trophies are symbolic awards given to players as they earn Highlights, and play in Leagues. Trophies include an icon and small description of how to earn the Trophy (the complete list is viewable by all players, allowing them to aim for specific Trophies). Each Trophy, once earned, will allow a player access a new Title (and potentially monetary or item rewards). These awards will be listed in the Tooltip for each Trophy.

Highlights:

Highlights special player acheivements divided into categories. Each Highlight can be earned by performing specific acts in the game. Some Highlights can be partially completed (unlike Trophies). The Highlight is not awarded to a player until all of the Highlight’s requirements are completed. Highlights do not earn the player any monetary or item reward (but you may earn a Trophy from having a large number of Highlights). Players can see how many Highlights they have earned in the Manage Team Menu.

Team Logos:

Players can customize their Champions by applying a Team logo. A Team Logo is a unique set of images that will be applied to all of their champions. Each of these sections will correspond to specific sections of a Champion, their equipment, or both. Choosing a Team Logo will modify the look of the player’s Champions until changed to a different Logo. Players can preview and purchase Team Logos from the Shop for Smashbucks.

Training Routines:

Training Routines are special sets of ability boosters that improve a champion’s Secondary Stats when they enter a match. Training Routines are made up of a group of Workouts. Each Workout individually provides a small bonus to a Secondary Stat. A Training Routine consists of fifteen sockets that players can fill with Workouts o create and customize their complete bonuses. These fifteen sockets are divided into three categories (Strength, Endurance, Star Power) containing five slots each. When a player begins at level 1, all the sockets are inert and do not allow him to assign Workouts to them. As the player’s Coaching Level increases (by playing games), the sockets will open up and allow the player to fill more sockets with Workouts.

Players can customize their Training Routines from the Manage Team Menu. Players can create several different Training Routines by assigning different combinations of Workouts. After the Workouts have been placed, players can save out a Training Routine for later use. During the Champion selection process in the Game Lobby, the player can determine which of his custom Training Routines (Workout configurations) he wishes to use in the match.

For a complete list of Workouts, see the Workouts List.

For more information on Training Routines, see the Training Routines section.